Saturday, 25 February 2012

SpOrtS InJUriES

Sports Injuries

      Sports strengthen your cardiovascular system, as well as improve your flexibility, balance and coordination. However, they can also result in sports injuries to your soft tissues (muscles, tendons and ligaments), bones and joints.

      Since teen bodies are still growing, you are vulnerable to unique kinds of sports injuries. The bones, muscles, tendons, ligaments and joints are not fully developed until the end of puberty (typically age 15 for girls and age 17 for boys). Because sports injury or pain in these "growth sites" can lead to permanent injury, persistent pain around joints should never be ignored or dismissed as "growing pains."

This section covers sports injuries you may develop, and how to prevent them.

Prevention

Often times, many are injured from sports, because they didn’t know how to prevent it. Some common mixed up injuries are sprains and strains.
Sprains: injury to a ligament
Strains: injury to a muscle or tendon

Here are some tips to help prevent injuries:
  • Always wear the correct gear. Players should always wear appropriate and properly fit protective sports gear such as pads (neck, shoulder, elbow, chest, knee, shin), helmets, mouthpieces, face guards, protective cups, and/or eyewear.
  • Increase muscle strength
  • Increase flexibility. Stretch!
  • Use the proper technique.
  • Take rests.
  • Follow the rules and play safe.
  • Stop the activity if there is pain.
  • Keep hydrated.

Sunday, 12 February 2012

wHAt Is OnLinE gAmEs

         Online game is a game played over some form of computer network. This almost always means the Internet or equivalent technology, but games have always used whatever technology was current: modems before the Internet, and hard wired terminals before modems. The expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the Internet and the growth of Internet access itself. Online games can range from simple text based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously. Many online games have associated online communities, making online games a form of social activity beyond single player games.
The rising popularity of Flash and Java led to an Internet revolution where websites could utilize streaming video, audio, and a whole new set of user interactivity. When Microsoft began packaging Flash as a pre-installed component of IE, the Internet began to shift from a data/information spectrum to also offer on-demand entertainment. This revolution paved the way for sites to offer games to web surfers. Some online multiplayer games like World of Warcraft, Final Fantasy XI and Lineage II charge a monthly fee to subscribe to their services, while games such as Guild Wars offer an alternative no monthly fee scheme. Many other sites relied on advertising revenues from on-site sponsors, while others, like RuneScape, or Tibia let people play for free while leaving the players the option of paying, unlocking new content for the members.
After the dot-com bubble burst in 2001, many sites solely relying on advertising revenue dollars faced extreme adversity. Despite the decreasing profitability of online gaming websites, some sites have survived the fluctuating ad market by offsetting the advertising revenue loss by using the content as a cross-promotion tool for driving web visitors to other websites that the company owns.
The term online gaming in many circles is being strictly defined to describe games that do not involve wagering, although many still use the term online gaming synonymously with online gambling. This article focuses on online games that do not involve wagering, online gambling is discussed in a separate article.